[Bug 22918] Ship Simulator 2008 demo crashes on startup (needs D3DXCreateSphere, D3DXCreateCylinder, and D3DXCreateTeapot)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 25 22:17:40 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22918





--- Comment #42 from Misha Koshelev <misha680 at gmail.com>  2010-07-25 22:17:40 ---
(In reply to comment #39)
Thanks for all your comments.

Sent out new patch for D3DXCreateSphere test to wine-patches. Hope this one
makes the cut ;)

http://www.winehq.org/pipermail/wine-patches/2010-July/091250.html

Thank you for all your very helpful suggestions.

A few quick questions - sorry if they are simple :(

>> although I'm sure he's quite aware. I do not see either of the functions 
>> http://bugs.winehq.org/show_bug.cgi?id=23706
>> D3DXSaveSurfaceToFileInMemory
> While not being implemented, this might be trivial to add since we're using WIC
> internally in d3dx9.
What is WIC?

I think I am too tired for the rest. Will try to reply tomorrow.

In any case, I appreciate your patches and having your GIT repository as a
great guide.

Also, I'll throw these two questions out there as I had asked on some other
lists and did not get a response (they are teapot related).

I'll include links but basically:
* ID3DXPatchMesh - with cubic bezier patches, is there any good info how the 16
indices map to the x/y/z plane? I did not find any on MSDN :(
http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A2=DIRECTXDEV;2aba0210.1007d
* ID3DXPatchMesh - if I set fTessLevel = 1.0f for non-adaptive tesselation I
result in fewer vertices than I started with (I mean unique vertices). I don't
quite get how this is theoretically possible. 
http://lists.midnightryder.com/private.cgi/sweng-gamedev-midnightryder.com/2010-July/010595.html

The latter link is unfortunately not working so I have attached to this bug
(temporarily?)
http://bugs2.winehq.org/attachment.cgi?id=29835

Thank you
Misha

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