[Bug 15868] Tomb Raider underworld demo big troubles

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 29 21:51:54 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=15868





--- Comment #67 from Roland Haeder <roland at mxchange.org>  2010-07-29 21:51:53 ---
(In reply to comment #45)
> I'm pretty sure the issue is in Wine. Does the log contain any FIXMEs from
> surface_load_ds_location()? Typically you'd start with looking at how the frame
> is rendered (ie, dumping the backbuffer and depth buffer for each subframe) and
> then matching that against the log output.

There are a lot of these and the fire (when you start a new game) is not
displayed correctly.

So how do I do this? I'm no programmer in C/C++ but I like to help.

I got this:
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil
location.

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