[Bug 23851] New: Warhammer: Chaos Gate No sound outside of cutscenes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 30 22:18:58 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23851

           Summary: Warhammer: Chaos Gate No sound outside of cutscenes
           Product: Wine
           Version: 1.2
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: curran.michaelp at gmail.com


Created an attachment (id=29938)
 --> (http://bugs.winehq.org/attachment.cgi?id=29938)
winedebug log with settings warn+alsa,warn+wave,warn+dsound

Sound plays normally for the opening cinematic and then goes silent for main
menu (Sounds should play on mouse over events, and I believe there is
background music on Windows).  Sound returns during a second cinematic and is
silent again afterwards.

I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.

It looks like the sound is failing when the application attempt to override the
existing Primary buffer, but we don't fully support this currently.  Per the
following lines from the log.

warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created

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