[Bug 22971] Starcraft II - In game, can only see the map.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 1 14:32:56 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22971





--- Comment #8 from tipecaml at gmail.com  2010-06-01 14:32:56 ---
(In reply to comment #6)
> There are all sorts of problems and which I think are driver related.
> 
> Framebuffer object errors (very serious since common settings are being used):
> fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
> (0x8cdd)
> fixme:d3d:context_check_fbo_status     Color attachment 0: (0x8742528)
> WINED3DFMT_B8G8R8A8_UNORM 1280x800
> fixme:d3d:context_check_fbo_status     Depth attachment: (0x8742d90)
> WINED3DFMT_D24_UNORM_S8_UINT 1280x800
> 
> Lack of s3tc support (you might be able to activate this using driconf):
> err:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
> glBindTexture @ basetexture.c / 322
> err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
> from glCompressedTexSubImage2DARB @ surface.c / 760
> err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
> (0x500) from glCompressedTexSubImage2DARB @ device.c / 5332

Indeed, activating the s3tc support using driconf made all the GL_INVALID_ENUM
errors disappear.

> 
> If you can really upgrade your drivers since I expect those are causing the
> issues.


Ok, I'll try and get the latest Intel drivers and give you some feedback.

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