[Bug 20799] (not a Wine bug) Multiple games using OpenAL freezes/crashes during the startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 12 10:38:30 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=20799
Wylda <wylda at volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Multiple games using OpenAL |(not a Wine bug) Multiple
|freezes/crashes during the |games using OpenAL
|startup |freezes/crashes during the
| |startup
--- Comment #85 from Wylda <wylda at volny.cz> 2010-06-12 10:38:29 ---
>
> Instead of using the latest Git/SVN version, you can also try adding this to
> the [general] section of ~/.alsoftrc (create it if it doesn't exist) to disable
> PortAudio:
> drivers = pulse,alsa,oss
~/.alsoftrc made Mirrors Edge and even Unreal Tournament 3 running! I went bit
further, because pulse in not popular in wine(i guess), so my ~/.alsoftrc
consist of following two lines only:
[general]
drivers = alsa
I hope that's OK - being more strict than author suggest ;)
Few points:
i] When pulse is used, i get in console:
socket(): Address family not supported by protocol
i track it down and it's printed when alcOpenDevice is used with pulse. But
seeing this line in wine output made me think about some networking issue.
ii] Raymond seems to have right about not checking return values. I'm not a
programmer to help with these. So Raymond, would you please consider sending
patches to wine-devel?
iii] I would keep this bug open with subject stating "Not a wine bug". For the
same reason as bug 20380 is being kept opened. Removing regression keyword...
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