[Bug 23173] Assault Tech 1 is inverted, or upside down

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 14 12:18:41 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23173


GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com




--- Comment #2 from GyB <gyebro69 at gmail.com>  2010-06-14 12:18:41 ---
I can confirm: the screen is flipped upside-down in the game, using
Wine-1.2-rc3.

Last working version: 1.1.41
AppDB link of the game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7037

Result of regression testing:

dc918d43946462ad4c04ed373cda72d1ebe9b6d3 is the first bad commit
commit dc918d43946462ad4c04ed373cda72d1ebe9b6d3
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Mar 28 16:42:32 2010 +0200

    wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.

    This allows proper support of float depth buffers when rendering to
onscreen surfaces.

:040000 040000 44d70c59cce2f82aa3f2d8b6e19679588f81e1b8
15635de2c11dfbeb36cc3542bbaa6bc3f840468f M    dlls

The patch cannot be undone on top of 1.2-rc3, but
git checkout 19b6f5ca75b43f61a366aa521eab9ddbfc4f99dd  >> the screen is
displayed correctly.

git checkout dc918d43946462ad4c04ed373cda72d1ebe9b6d3  >> the screen is shown
upside-down.

There is an already fixed bugreport involving exactly the same commit: bug
#22290

Workaround for the bug: changing 'OffscreenRenderingMethod' to 'backbuffer' in
the registry.

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