[Bug 23201] New: Motocross Madness 2 crashes at start (d3d)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 15 12:36:35 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23201

           Summary: Motocross Madness 2 crashes at start (d3d)
           Product: Wine
           Version: 1.1.30
          Platform: x86
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wylda at volny.cz
                CC: hverbeet at gmail.com


I wanted to retest bug 17836, but my effort failed shortly. When mcm2 is run,
it should test graphics capabilities and display classical window "Please
choose a 3d card: 1. Software Rasterization / 2. DirectDraw HAL". But instead
the game crashes.

1. I did a regression test between 1.1.29 and 1.1.30:

commit a5214c306fd82982ed10fd8221ac00230186c9a6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 16 08:37:15 2009 +0200

 wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.

 This prevents for example a d3d9 depth stencil from being destroyed when it
 has no external references but is still in use by the device/stateblock. A
 nice side effect is that it simplifies handling of "implicit" surfaces like
 the frontbuffer and backbuffers, as well as the forwarding of reference counts
 for surfaces that are part of a texture.

:040000 040000 24e610b0502bc1b177c2cdec22035c38a2581cc1
3e211f4bc9744d63bb0676c3b94c70a92126d152 M      dlls
:040000 040000 77d1ddb78de3dd7f4a0a4c507bb1aa8eb1c5485e
a1eb37aef7e2858a84da6ef9ac043f97d0d85108 M      include


2. No other bug report suffers from this commit.

3. Revert of this patch after git checkout makes that problem go away.


--private keyword: bisected

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