[Bug 23287] New: Silent Hunter 4 1.5: rendering of crew members is broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 20 11:21:07 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: raskarcapac at yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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