[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program NO HACKS PLEASE

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 30 17:37:55 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=6971





--- Comment #347 from Luke Bratch <l_bratch at yahoo.co.uk>  2010-06-30 17:37:52 ---
I've tested the Xi2 patch with Mass Effect 1, Mass Effect 2 demo [1] and AvP 2
MP demo [2], using Xorg 1.8.1.902.

ME2 demo:
Mouse seems to work perfectly - movement and click registering.

ME1:
Mouse doesn't really work at all.  It doesn't seem to register any clicks at
all when in game, but it did register *a couple* when clicking furiously in the
menu.  Movement doesn't really work at all, but when in game and waving the
mouse area furiously, the camera does twitch by a pixel or two in certain
directions.  These things are true in windowed mode and fullscreen, and whether
or not the pointer is within the window.

AvP 2 MP demo:
Mouse works well in the menu, but not well in game.  In game left click appears
to become stuck down after using it once.  When the pointer is inside the
window (including in fullscreen mode) the camera spins around wildly.  In
windowed mode, with the pointer outside the window, the camera works as
expected relative to mouse movements - until you move the pointer back inside
the window, at which point it goes wild again.

I find the two Mass Effect results interesting, as they both use Unreal Engine
3.

[1]
http://static.cdn.ea.com/bioware/u/f/eagames/bioware/masseffect2/ME2_DEMO/MassEffect2DemoEN.exe
[2]
http://www.fileplanet.com/80808/80000/fileinfo/Aliens-Vs.-Predator-2-Multiplayer-Demo

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