[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 9 15:54:08 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=19659





--- Comment #29 from Jarod <wine at faltine.com>  2010-03-09 15:54:07 ---
Created an attachment (id=26723)
 --> (http://bugs.winehq.org/attachment.cgi?id=26723)
wine-1.1.39 and crafting station

The previous attachment was made with version wine-1.1.18-301-g014c4bf where I
can't find "context_acquire". Then I made the following modifications to
version 1.1.39 :

context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
ERR("context->valid: %s\n", context->valid ? "true" : "false");
gl_info = context->gl_info;
ERR("Before ENTER_GL\n");
ENTER_GL();
ERR("Before ENTER_GL_EXTCALL\n");
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
ERR("After ENTER_GL_EXTCALL\n");

But I don't have the same crashes with version 1.1.39. I only have crashes with
some in-game objects (crafting stations...); I don't have the crash after
login. 
What I understand is that the two crashes don't happen in the same line of
code, because here we clearly see the function returning before the crash.

What should I modify in version wine-1.1.18-301-g014c4bf to test context
validity ?

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