[Bug 21163] NFS4: Fails to start if Hardware Acceleration is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 28 05:18:29 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=21163





--- Comment #10 from Alexey Loukianov <mooroon2 at mail.ru>  2010-03-28 05:18:28 ---
Tested with Wine 1.1.40 & 1.1.41:
a) In case I run the game using "wine nfshs.exe", I've got "Locked by thread XX
(delaying by 60s)" like messages.
b) In case I set the cpu affinity for the process using for ex. "taskset -c 1
wine nfshs.exe" the game runs using Direct 3D, but there are a lot of following
lines appear at console:

err:d3d_surface:surface_prepare_system_memory Surface without memory
 or pbo has SFLAG_INSYSMEM set!
err:d3d_surface:surface_prepare_system_memory Surface without memory
 or pbo has SFLAG_INSYSMEM set!
err:d3d_surface:surface_prepare_system_memory Surface without memory
 or pbo has SFLAG_INSYSMEM set!

c) There are a lot of render errors in the game menus. Need to say that the
glitches are just the same as they were with older versions of wine (back on to
1.1.19 times).

So, generally speaking, with 1.1.40 the situation got better than it was with
versions from 1.1.27 till 1.1.39, but the render glitches at the game menus and
overall slow ingame performance with d3d render still make NFS4:HS unplayable
with Direct3D hardware rendering under Wine.

P.S. There are some other versions of the direct3d game driver supplied with an
unofficial patch (NFS_HS_SP_Setup_V3.0_beta_1.63), but none of them works
correctly with Wine. Most close to success is the so-called "Direct3D 8"
d3da.dll: the game starts normally with this driver, but the rendered picture
gets almost totally messed up.

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