[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 1 09:39:48 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #61 from Tobias Jakobi <liquid.acid at gmx.net>  2010-05-01 09:39:47 ---
(In reply to comment #58)
> (In reply to comment #57)
> > I'd like to add that this only affects the GLSL path - drivers without GLSL
> > support will still have the problem.
> 
> Are there any current drivers without GLSL support, if anything to confirm that
> this bug is still an issue with them?
It's not mainly a driver thing, but also the question if the hardware supports
the minimum GLSL feature set. Also keep in mind that with the OSS 3d drivers
from mesa choosing GLSL is actually not such a good idea, since the compiler is
_very_ far from producing optimal code (when comparing to nvidia blob and
fglrx).

So at least the people using mesa drivers are probably interested in getting
this also fixed for the ARB path.

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