[Bug 22498] Stuttering sound when playing HoMM3

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 7 20:31:10 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22498





--- Comment #18 from Raymond <superquad.vortex2 at gmail.com>  2010-05-07 20:31:09 ---
(In reply to comment #17)

> 
> ALSA:
> 
> rojer at nbx:~/Desktop$ cat /proc/asound/card0/pcm0p/sub0/hw_params
> access: MMAP_INTERLEAVED
> format: S16_LE
> subformat: STD
> channels: 2
> rate: 44100 (44100/1)
> period_size: 44096
> buffer_size: 88192
> 
> OSS:
> 
> rojer at nbx:~/Desktop$ cat /proc/asound/card0/pcm0p/sub0/hw_params
> access: RW_INTERLEAVED
> format: S16_LE
> subformat: STD
> channels: 2
> rate: 44100 (44100/1)
> period_size: 256
> buffer_size: 4096
> OSS format: S16_LE
> OSS channels: 1
> OSS rate: 22050
> OSS period bytes: 256
> OSS periods: 16
> OSS period frames: 256
> 
> both taken while playing HoMM3.

As you can see , the latency of oss emulation is much lower than the alsa
driver

Are you using dmix ? 

aplay -v -D default any.wav

The major problem of winealsa.drv is waveout/wavein/dsoutput/capture ignore any
error returned by alsa-lib functions

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