[Bug 20799] Multiple games using OpenAL freezes/crashes during the startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 8 02:31:23 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=20799
--- Comment #56 from Wylda <wylda at volny.cz> 2010-05-08 02:31:17 ---
Thanks Chris & Raymond!
As per Raymond, there isn't much to do for me and only proper way should be,
that wine in case of OpenAL where game requests HW acceleration wine replays
"sorry, i don't have one, but go with SW...(fallback to SW)"?? Am i correct?
Interesting to me (maybe obvious for you guys), that during the initialization
the game goes twice through DirectSoundDevice_Create():
...
DirectSoundDevice_Create() ... goes throught DSDB_CreateMMAP() perfectly
...
OpenAL Init
...
DirectSoundDevice_Create() ... crashes inside DSDB_CreateMMAP() :-(
...
Shouldn't die even in first case, because we don't have proper OpenAL HW
acceleration in linux??
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