[Bug 20799] Multiple games using OpenAL freezes/crashes during the startup

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 10 00:46:03 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20799





--- Comment #70 from Raymond <superquad.vortex2 at gmail.com>  2010-05-10 00:46:03 ---
(In reply to comment #69)
> > But wine does not support FULL hardware acceleration ( just emulation only) and
> > Vista does not use dsound any more 
> 
> The winealsa driver supports Basic acceleration (primary buffer is hardware). I
> believe it's a quirk of DSound in real Windows to always say the primary buffer
> is in hardware, even under Emulation.
> 
> Under Vista/7, DSound is still available, but it doesn't support hardware
> acceleration without something like ALchemy and hardware OpenAL drivers.

Your definition is a little bit different 

Emulation     Forces emulation.

The Emulation setting above forces DirectSound into emulation mode. In this
mode, DirectSound applications run as though no DirectSound driver is present.
All mixing is done by DirectSound in user mode, and the resulting audio data is
played back through the waveOut  API

In linux openal is just software mixing of the 16 voices , so full hardware
accleartion is impossible

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