[Bug 20799] Multiple games using OpenAL freezes/crashes during the startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 11 02:42:25 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=20799
--- Comment #75 from Raymond <superquad.vortex2 at gmail.com> 2010-05-11 02:42:25 ---
(In reply to comment #74)
> (In reply to comment #72)
> >
> > But wine seem did not return error when the application specify
> > DSBCAPS_LOCHARDWARE if wine did not support any kind of hardware acceleration
>
> What function should return the error and what is the value of the error? I
> could try to change the code, to confirm your theory.
>
> (As i have nearly any programming knowledge, better variant is, that you attach
> a patch here directly, to avoid my programming mistakes)
DSBCAPS_LOCHARDWARE
Forces the buffer to use hardware mixing, even if DSBCAPS_STATIC is not
specified. If the device does not support hardware mixing or if the required
hardware memory is not available, the call to the
IDirectSound::CreateSoundBuffer method will fail. The application must ensure
that a mixing channel will be available for this buffer; this condition is not
guaranteed
I am not sure which variable should be use
DWORD dwFreeHwMixingAllBuffers;
DWORD dwFreeHwMixingStaticBuffers;
DWORD dwFreeHwMixingStreamingBuffers;
i.e. if (( dwFreeHwMixing???Buffers < 1 ) && ( request is DSBCAPS_LOCHARDWARE )
return error in IDirectSound::CreateSoundBuffer
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list