[Bug 22711] Dungeon Keeper 2: X11 cursor is not hidden in-game

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 15 16:41:41 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22711





--- Comment #1 from Ole Rasmussen <olerass at gmail.com>  2010-05-15 16:41:41 ---
(In reply to comment #0)
> Created an attachment (id=27999)
 --> (http://bugs.winehq.org/attachment.cgi?id=27999) [details]
> Screen showing the X11 cursor in-game
> 
> When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
> same position all the time (can't be moved or anything) in the game. It's as if
> the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
> is dependent on what cursor was used when the game was launched and at what
> position it was at. In my case it's the caret because I was in console.
> 
> Attached a picture of the problem.

EDIT: the problem occurs with MouseWarpOverride set to "disable" since this is
required to be able to control the cursor in-game. I do not know if it occurs
without it.

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