[Bug 10081] City of Heroes does not run if asked to use a dual core processor
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 16 11:17:26 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=10081
Ove Kaaven <ovek at arcticnet.no> changed:
What |Removed |Added
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CC| |ovek at arcticnet.no
--- Comment #10 from Ove Kaaven <ovek at arcticnet.no> 2010-05-16 11:17:25 ---
In the latest CoH/CoV update, renderthread 1 has apparently been made default
(probably the reason for #22561).
I see the hang is because the renderthread tries to do SetPixelFormat, but
Wine's implementation of SetPixelFormat sends a Wine-specific message to the
game window, which is owned by the main thread (not the render thread). In the
meantime, the main thread is running a tight loop doing Sleep() calls until the
render thread is done initializing, and does not process window messages.
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