[Bug 4066] Online Play Doesn't Work (DirectPlay)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 17 17:22:13 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=4066


Ismael Barros <razielmine at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |razielmine at gmail.com




--- Comment #28 from Ismael Barros <razielmine at gmail.com>  2010-05-17 17:22:12 ---
Indeed, the last patches I tried to send were from last summer.

Mostly, what I accomplished on my GSOC was:

* Wrote a test suite for dplayx (I wrote nothing for dpwsockx, as it's
not used directly by any application AFAIK)
* Fixed some trivial bugs in dplayx according to the test cases
* Began to implement dpwsockx. I tested it with a DirectX SDK example
(SimpleConnect.exe), and managed to get a client and a server
connected IIRC, but I wasn't able to get messages to be passed.

I also managed to get from Microsoft the documentation to implement
new DirectPlay Service Providers, but they sent it to me right after
my GSOC was finished.

I uploaded my work to http://repo.or.cz/w/wine/gsoc_dplay.git, but
most of the patches weren't good enough to get accepted, and I didn't
have enough time to fix them all. Also, my implementation of dpwsockx
was mostly a hack to get something working quickly, and a proper
implementation would be needed, but I didn't really know how to setup
threads and sockets properly, and still haven't had the time to
analyze the architecture of some game networking libraries I
downloaded.

I don't think I'll have enough time to fix this all anytime soon, but
I could certainly help if it's needed.

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