[Bug 22684] Jedi Knight: Dark Forces II screen flips when picking up an item

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 17 17:36:23 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22684





--- Comment #10 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-05-17 17:36:22 ---
The issue is read_from_framebuffer_texture which doesn't flip the front buffer
contents on read back. There is a comment as well which mentions that this
specific case should be avoided and that it is unimplemented. I should think
what should be done about it. The fun is that FBOs are useless (we need a RGBA
-> A download).

I'm not sure how I should fix it yet. In case of hw accelerated 8-bit
conversion the only thing really needed is a palette refresh. The whole
download step is not really needed assuming the texture is up to date
(apparently it isn't else this issue wouldn't be around).

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