[Bug 22031] Age Of Empires III: Sound is muted once the game is started

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 19 05:44:21 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22031


unmacaque at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |unmacaque at gmail.com




--- Comment #9 from unmacaque at gmail.com  2010-05-19 05:44:21 ---
Since I never had problems with "sound" in Age Of Empires III, I suspect most
users in this report meant to say "music" instead of sound, which is the same
problem I am also having from version 1.1.35 on. If you get no sound at all,
try not to use PulseAudio.

Most users who previously had music in this app did probably apply the
quartz.dll override. I also did regression testing and stumbled on the very
same commit as the initial reporter. Reverting it does fix the music in 1.1.35
whereas a page fault occurs in the latest git. If you remove the quartz
override, the game will start but still without music.

So, there has been another commit that broke the use of this override.
Regression testing resulted in commit 4f4dd855c47cca17d4b750ca118826614afdc20c
in winmm.dll. Unfortunately, that patch cannot be cleanly reverted so I cannot
comment on whether reverting this commit does fix the override problem.

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