[Bug 21000] Tomb Raider III crashes in msadp32

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 20 04:13:14 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=21000





--- Comment #15 from Jörg Höhle <hoehle at users.sourceforge.net>  2010-05-20 04:13:13 ---
Alas I'm not familiar with individual codecs but more with how they integrate
into winmm.

What I generally recommend is to see if the bug can be isolated. E.g.
 a) identify the file that's being played, if possible
 b) use the MCIshell from bug #20232, comment #10 to try and play it
    and see if that crashes:
    open file.xyz type waveaudio alias w # use mciwave
    play w
or  open file.xyz type mpegvideo alias q # using mciquartz
    play q
    play w from 0 # try again
    close all
Depending on the container format (adpcm inside .wav or other), you'll be able
to use one or both of waveaudio or mpegvideo.
If it crashes it will make it easier for anybody to reproduce it, not requiring
the app.

It may well happen that you cannot isolate it, or that it only crashes within
the context of the app (or when dsound uses it instead of winmm etc.)

>error: ‘VIF_MASK’ undeclared
That's one of 2 frequent errors when attempting regression testing in the
0.9.50..current range. Use gitk or qgit to find the nearby commit to the same
file that later fixed it and either git cherry-pick it or change the 2 lines by
hand.

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