[Bug 22802] New: City of Heroes crashes on startup with Intel graphics
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 20 23:59:53 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22802
Summary: City of Heroes crashes on startup with Intel graphics
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: mark.wagner17 at gte.net
When starting City of Heroes on a system with Intel G35 graphics, the game
crashes very early in the startup sequence (about the point where an ATI or
NVidia system is initializing graphics), and brings up the City of Heroes
internal crash reporter.
Console output consists of:
Running City of Heroes
Preloading DLLs...done. (0.00)
SVN Revision: UNKNOWN
CityOfHeroes client count: 1
num cpus = 4 / 4
fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub!
Loading message stores...done. (0.73)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub!
err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not
registered
err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000}
could be created for context 0x1
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