[Bug 22802] New: City of Heroes crashes on startup with Intel graphics

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 20 23:59:53 CDT 2010


           Summary: City of Heroes crashes on startup with Intel graphics
           Product: Wine
           Version: 1.1.44
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mark.wagner17 at gte.net

When starting City of Heroes on a system with Intel G35 graphics, the game
crashes very early in the startup sequence (about the point where an ATI or
NVidia system is initializing graphics), and  brings up the City of Heroes
internal crash reporter.

Console output consists of:
Running City of Heroes
Preloading DLLs...done.                                               (0.00)
CityOfHeroes client count: 1
num cpus = 4 / 4
fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub!
Loading message stores...done.                                        (0.73)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub!
err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not
err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000}
could be created for context 0x1

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