[Bug 22855] New: Prince of Persia: The Sands of Time screen transitions to black

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 24 10:35:26 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22855

           Summary: Prince of Persia: The Sands of Time screen transitions
                    to black
           Product: Wine
           Version: 1.2-rc1
          Platform: x86
               URL: http://www.gamershell.com/download_4925.shtml
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Created an attachment (id=28241)
 --> (http://bugs.winehq.org/attachment.cgi?id=28241)
bzipped console output (uncompressed size 1.3 Mbyte)

In the game PoP: SoT, in-game water effects cause the following glitches: the
screen turns to black intermittently, as you rotate the camera with the mouse.

How to reproduce the issue in the demo:
1. Start the demo, create a new profile. If you suffer from the 'fog effect'
bug, go to options and turn off 'Fog effect', but make sure 'Water effects' are
enabled.
2. Start a new game, move your character into the light (skip the video), when
your character re-appears switch to first-person view (by pressing 'F') and
turn the camera with the mouse >> see the intermittent black-outs.

During gameplay the console is flooded with the following two lines of
messages:

err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4718
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 757

Workaround: disable in-game water effects or disable pixel shader support in
winecfg's Graphics tab.

Fedora 12 x86
Wine-1.2-rc1
Nvidia 7600 GT card with driver 195.36.24

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