[Bug 22893] New: Video corruption in World of Warcraft with ATI Radeon HD 3870

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 26 18:14:31 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22893

           Summary: Video corruption in World of Warcraft with ATI Radeon
                    HD 3870
           Product: Wine
           Version: 1.1.43
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: doumakes at loganet.net


Created an attachment (id=28307)
 --> (http://bugs.winehq.org/attachment.cgi?id=28307)
Screenshot, shows example of z-axis problem

Since late April 2010 I've been having screen tearing and other problems with
rendering in World of Warcraft.  By "screen tearing" I mean that
rapidly-shifting areas of the screen are rendered as polygons of solid color. 
This usually affects what I think of as the background layer of the window,
rather than any foreground window that happens to be open.  Seems to be worse
in certain areas of the game world, e.g. Crystalsong Forest, where I imagine
textures are more complex.

By "other problems" I mean that square areas of the landscape sometimes appear
to be rendered with the wrong z coordinate, so a square of ground will appear
to be hovering in midair.  This seems to happen most often right after entry to
the game world.

Turning on VSync doesn't fix the problem. Problem appears whether in windowed
mode or full-screen mode.

I've upgraded Ubuntu to 10.04 (lucid) with no relief. At this point I've got
fglrx 8.723.1 (latest from ATI) and wine 1.1.43.

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