[Bug 19748] Unreal Tournament 3: Wrong Thread Problems

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 26 19:14:26 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=19748


Ken Phillis Jr <kphillisjr at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kphillisjr at gmail.com




--- Comment #10 from Ken Phillis Jr <kphillisjr at gmail.com>  2010-05-26 19:14:26 ---
This bug appears to also effect Left 4 Dead, and could easily explain the
in-game stutter that is experienced... I just gave the game a couple of minutes
of play, and the log had these types of outputs:

IWineD3DOcclusionQueryImpl_GetData (#1 error - 60k+ lines, wrong thread)
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (#2 error - 3k+ lines, stub)
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported (a few hundred times)
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData

system spec:
Radeon HD 5770 (Using ATI 10.5 drivers)
Ubuntu 10.04 "Lucid" (64-bit)
4gb ram

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