[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 7 03:49:45 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #17 from Danellos <trevor.w.philip at gmail.com> 2010-11-07 03:49:44 CST ---
It depends purely on the shader model capabilities of your graphics card and
drivers. There is more than enough evidence to suggest that the highest shader
model (and vertex) capability of direct3d9 is shader model 3, and the highest
for direct3d11 is shader model 5.

I have also had it confirmed by 2 people on the beta servers and one friend in
my guild. One used an ATI card and the other 2 used Nvidia.

Sometimes hardware vendors my provide extensions to the dx9 api. But the dx9
api is still limited to its shader model.

here is also more evidence for you:
http://www.gamedev.net/community/forums/topic.asp?topic_id=583157

As the Blue Poster said on the link provided above, the settings may be "maxed
out" but they will NOT look "maxed out" depending on which shader model is in
use.

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