[Bug 19523] winmm: Multiple waveOutOpen calls on single device supported by Windows, not Wine
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 8 05:31:40 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=19523
--- Comment #8 from Raymond <superquad.vortex2 at gmail.com> 2010-11-08 05:31:38 CST ---
(In reply to comment #7)
> Are y'all sure this is invalid? I bet there are games that have bad sound
> on Wine but not Windows because of this.
I still not able to implement multi waveoutopen because the index of voice
cannot passed back to subsequent WOM_* function
http://bugs.winehq.org/show_bug.cgi?id=22143
Lemmix need multi waveoutopen since only wineesd.drv allow both music and
effect to be played concurrently
There is also a bug in waveoutopen in wine too since it actually open the the
device when flag is specifed WAVE_FORMAT_QUERY
If this flag is specified, waveOutOpen queries the device to determine if it
supports the specified format, but the device is not actually opened
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