[Bug 24515] Blue Mars beta client screen flickers horribly

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 11 17:51:29 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24515

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |matteo.mystral at gmail.com

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> 2010-11-11 17:51:28 CST ---
I gave a look to this bug. The game is actually drawing with both D3D9 and
standard GDI calls to the same window. By disabling the D3D9 output (for
example by hacking Present()) you can clearly see the login screen. Conversely,
by hacking RedrawWindow to return immediately you can see the output of D3D
rendering (that is, the initial white splash screen).
As a guess, I suppose the application tries to disable D3D9 rendering once on
the login screen, but for some reason this doesn't happen.

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