[Bug 8107] Civilization 4 Warlords fails to start due to XML issues

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 23 15:35:53 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=8107

--- Comment #76 from Francisco Pina Martins <f.pinamartins at gmail.com> 2010-11-23 15:35:52 CST ---
I'm sorry, I did not make myself clear the first time. Let me try to explain
further.
I installed Civ4 a long time ago still using wine 1.1.xx.
I used overrides in this wineprefix (located in ~/.wine) to play the game.
When testing for the bug report I always used a clean prefix (located in
~/wine-tmp) which I deleted after every test.

Today:
Running Civ4 with wine from git with your patches in the clean prefix, caused
the mentioned shaders error.
Running Civ4 with wine 1.3.7 in the clean prefix, caused the game to crash with
the hundreds of dilogue boxes that I had before the patching.
Running Civ4 with wine 1.3.7 in the install prefix (with the overrides) worked
fine.

Then I ran Civ4 with wine form git with your patches in the install prefix
(disabling the overrides) and it ran. Every time I do this, the game runs fine,
but it caused:

Running Civ4 with wine 1.3.7 in the install prefix, with the overrides set to
native, and the game no longer runs.

To make sure everything is working:
I will install the game from the DVD, and try to run it without setting any
overrides, using wine from git with your patches. However, it will probably
require 2 dx9 native dll's, but that is another story.

I _think_ this is the correct way to do things, but please, if there is
something incorrect in this procedure, let me know! I want to help wine move
forward, not hamper it with my newbishness.

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