[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 23 19:00:06 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=24928
Nephyrin zey <Nephyrin at nephyrin.net> changed:
What |Removed |Added
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CC| |Nephyrin at nephyrin.net
--- Comment #31 from Nephyrin zey <Nephyrin at nephyrin.net> 2010-11-23 19:00:05 CST ---
When I setup a test prefix with 'winetricks directx9', and then attempt to
initialize 'good' water, I get:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x23f19f60)
WINED3DFMT_B8G8R8A8_UNORM 2048x2048
fixme:d3d:context_check_fbo_status Depth attachment: (0x24a5e1e0)
WINED3DFMT_X8D24_UNORM 2048x2048
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ ../../../wine/dlls/wined3d/drawprim.c / 43
Spammed many times.
I also get this on ultra-level water detail:
err:d3d:resource_init Out of memory!
err:d3d9:device_parent_CreateSurface (0x134604) CreateSurface failed, returning
0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x24f542a0, hr
0x8876017c
Which I suspect is why i'm getting out of memory crashes constantly, despite
having 1.7Gigs of video ram and plenty of free system ram :(
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