[Bug 421] Implement a DIB engine

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 25 12:41:57 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=421

--- Comment #395 from SQLek <sql7 at wp.pl> 2010-11-25 12:41:56 CST ---
Created an attachment (id=32129)
 --> (http://bugs.winehq.org/attachment.cgi?id=32129)
fallout 1.2 - statistic from WINEDEBUG=+dibdrv

In game/battle i have one frame per 5 sec.
In interface i have one frame per 2-3 sec.

Also i forgot say that i have curent 1.3.7.

11045 trace:dibdrv:DIBDRV_SetDeviceClipping physDev:0xXXXX, vis_rgn:0xXXXX,
clip_rgn:(nil)
- potentialy can be ignored - intro is displayed with black frame.

1288 trace:dibdrv:DIBDRV_SetDIBits physDev:0xXXXX, hbitmap:0xXXXX, startscan:0,
lines:480, bits:0xXXXX, bmi:0xXXXX, coloruse:0
1288 trace:dibdrv:DIBDRV_BitBlt physDevDst:0xXXXX(DDB), xDst:0, yDst:0,
width:640, height:480, physDevSrc:0xXXXX(DIB-DIBFMT_DIB8), xSrc:0, ySrc:0,
rop:00cc0020
- allways in that seqence (one after another) and starts when cursor display.

Also tested 15 and 16 bpp and got:
err:xrender:get_xrender_format_from_color_shifts No XRender format found! x 100
and mysterious x-error that end application.

Also starting x-server in 8bpp slows down fallout and many pallete glithes
ocurs.

Don't tested starting fake xserver with xinit with 8bit. With 16bpp crash like
normal 16bpp.

I get out of ideas.
Thx for reading :D

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