[Bug 24601] L4D2: Client.dll always fails validation when verifying game cache.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 28 10:35:35 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24601

Stuart Freeman <stuart at tyro.homelinux.com> changed:

           What    |Removed                     |Added
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                 CC|                            |stuart at tyro.homelinux.com

--- Comment #9 from Stuart Freeman <stuart at tyro.homelinux.com> 2010-11-28 10:35:34 CST ---
Even after compressing it the +relay log was too big to attach. Here's a link
to it: http://www.prism.gatech.edu/~dfreeman31/steam-validate-l4d2-relay.tar.bz
it's 27M compressed 2.8G uncompressed.

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