[Bug 24350] Lord of the Rings Online Hardware Pixel shader enabled exits the game on startup.

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 1 16:44:03 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24350

--- Comment #11 from Matteo Bruni <matteo.mystral at gmail.com> 2010-10-01 16:44:03 CDT ---
(In reply to comment #10)
> Created an attachment (id=30849)
 --> (http://bugs.winehq.org/attachment.cgi?id=30849) [details]
> +d3dx output 
> 
> from 1.3.2 and latest installer + 1 patch.

Sorry, my fault here. It's not enough to set d3dx9_36 as builtin to use Wine
d3dx9 implementation if the game was made using a different version of the D3D
SDK. In that case (which apparently is the case with LOTRO, because the log you
attached has no output from d3dx) to ignore native d3dx9 you must also mark the
specific d3dx9_xx.dll used by the game as builtin. You can find it by running
the game with WINEDEBUG=+loaddll and reading through the output.

If you are able to figure out the specific d3dx9_xx.dll and set it as builtin,
can you please send another +d3dx log?

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