[Bug 24601] New: L4D2: Client.dll always fails validation when verifying game cache.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 2 12:42:21 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24601

           Summary: L4D2:  Client.dll always fails validation when
                    verifying game cache.
           Product: Wine
           Version: 1.3.4
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: winehq.org at eternaldusk.com


Using the Steam "Verify Integrity of Game Cache" option produces the following
in the GameValidation.log file:

Starting validation of Left 4 Dead 2
Validation failure: w:\games\steam\steamapps\common\left 4 dead
2\left4dead2\bin\client.dll
Validation complete: 24850 Total Files, 1 Failed Validation

The file is then re-downloaded.

Rerunning the check produces the same results.

Deleting the file has no effect: it will be re-downloaded, and will fail the
validation check the next time you run it.

I noted that the message in the log showed "client.dll" as all lowercase, while
the filename is actually "Client.dll".  I tried creating a link, but it still
failed the check.  I tried renaming the DLL, and it still failed the check.

The game is installed on a BtrFS partition.  I'm using Kubuntu 10.10 (AMD64),
kernel 2.6.35-22.

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