[Bug 24614] Medieval Total War II crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 5 16:13:02 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24614

Thomas <th.seltsam at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|1.2                         |1.3.4

--- Comment #3 from Thomas <th.seltsam at gmail.com> 2010-10-05 16:13:01 CDT ---
(In reply to comment #2)
> Can you retest with a newer Wine version?

Updated to 1.3.4, Downloaded the two files from the link mentioned in #1:

For Medieval II Total War Demo and Medieval II Total War Demo screen blanks and
freezes. Console:
fixme:win:EnumDisplayDevicesW ((null),0,0x32adcc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x32a354,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x329d90,0x00000000), stub!
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try adjusting the vblank_mode configuration parameter.
fixme:win:EnumDisplayDevicesW ((null),0,0x329e80,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master control found on ThinkPad Console Audio
Control, disabling mixer
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
fixme:d3d9:Direct3DShaderValidatorCreate9 stub

For the Medieval II Total War Game I get 
err:d3dcompiler:assemble_shader Asm reading failed for d3d

Changed version to 1.3.4

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