[Bug 11937] Carom3d hangs on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 5 21:04:40 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11937

--- Comment #27 from Mariston <mariston at gmail.com> 2010-10-05 21:04:39 CDT ---
(In reply to comment #26)
> (In reply to comment #25)
> > Same error here, output with
> > WINEDEBUG=fixme+all,+d3d,+d3d9,+d3d_surface,+d3d_shader,+d3d_caps is:
> > 
> > $wine carom.exe 
> > trace:d3d:DllMain WineD3D DLLMain Reason=1
> > trace:d3d:wined3d_dll_init Allow HW vertex shaders
> > trace:d3d:wined3d_dll_init If supported by your system, GL Shading Language
> > will be used
> > trace:d3d9:DllMain fdwReason=1
> > fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
> > trace:d3d:InitAdapters Initializing adapters
> > ...
> > Here hangs up
> 
> I'm running Ubuntu 10.04.1 LTS with an ATI Mobility Radeon HD 5000 Series

Have you tried running the game with Directx 7? If i am not mistaken you can
choose both DX9 or DX7 to run the game in the menu "Options". I have seen
people running this game in ATI Video Cards but probably in DX7. Give it a
try...

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