[Bug 11937] Carom3d hangs on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 6 13:47:28 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11937

--- Comment #29 from joaopa <jeremielapuree at yahoo.fr> 2010-10-06 13:47:27 CDT ---
With sound disabled, I could find where the game hangs: To do this I added 2
traces in wined3d/directx.c

TRACE("WE arrived here 1\n");
/* Dynamically load all GL core functions */
    GL_FUNCS_GEN;

    TRACE("We arrived here 2\n");

The first trace is called. Not the second one. So the game hangs in the
function GL_FUNC_GEN

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