[Bug 24695] Saira crashes when fullscreen mode is selected

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 10 06:57:00 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24695

--- Comment #1 from GyB <gyebro69 at gmail.com> 2010-10-10 06:57:00 CDT ---
After some more testing it turned out the game can be started in fullscreen
with an older version of Wine (1.1.18), only when the following conditions are
met:
* GLSL must be disabled (via registry entry)
* the size of the virtual desktop must be 1280x1024. It's not clear to me but
any lower (1024x768) or higher resolution (e.g. 1440x900) resulted a crash.
Later versions of Wine always crash even if GLSL is disabled.

So, if I consider Wine-1.1.18 the last working version, regression testing
resulted the following commit:

754b5cf2adc73a917d7d60c35d5cad5897a5e92d is the first bad commit
commit 754b5cf2adc73a917d7d60c35d5cad5897a5e92d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Mar 22 12:24:28 2009 +0100

    wined3d: Deal with reserved shader constants in the backend.

    This moves the GLSL and ARB specific reserved constants out of directx.c
into
    the get_caps methods of the shader backends. That way the number of
reserved
    constants remains in the backend.

    GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants
as
    advertised by GL instead of some mixture of GL info and backend
implementation
    specifics. This makes it easier for backends to decide how many constants
to
    use.

:040000 040000 540fd0d6b33f9e7e8f911032bdcdc7fb2dd74353
b89d7243ca86dd91318381b2110e6f8dfabce3b5 M    dlls

The patch can only be reverted cleanly on top of Wine-1.1.20, and that fixed
the issue.

Author of the patch added to CC.

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