[Bug 24800] New: wine try to use float texture even if driver don't support them
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 18 05:16:07 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=24800
Summary: wine try to use float texture even if driver don't
support them
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: fabio.ped at libero.it
Created an attachment (id=31363)
--> (http://bugs.winehq.org/attachment.cgi?id=31363)
wine output with mesa git master r300 gallium driver
The game Panzers II shows lot of wine warnings and mesa errors like:
Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=0x822e)
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag
is not supported as FBO color attachment, and no fallback specified.
Full output is attached.
According to a mesa developer the problem is that current mesa git master
implements ARB_texture_rg and wine thinks it also support R16G16_FLOAT
textures:
https://bugs.freedesktop.org/show_bug.cgi?id=30823
Indeed when disabling such mesa extension with the env variable:
MESA_EXTENSION_OVERRIDE=-GL_ARB_texture_rg
the warnings no longer appear (output also attached).
Other than the warning I see no obvious visual differences. I am using wine
1.2.1 found on Ubuntu 10.10 with a Radeon X1600 (RV530) card using the gallium
r300 driver.
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