[Bug 24916] New: Soulbringer: crash in D3D Hardware mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 27 11:00:33 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24916

           Summary: Soulbringer: crash in D3D Hardware mode
           Product: Wine
           Version: 1.3.5
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: emanuele.emalele at gmail.com


As stated in bug 11616 the game SEEMS to work but only in Software low detailed
mode: when speaking about 'mode' I'm referring to an internal game mode
selection.

The game has four execution mode they can be chosen by a menu during launch.
Please note that I do not know the truly meaning of the mode itself but I
reported them as the game name themselves.

Here follows the Wine report:

Wine 1.2 report ->

 Exec game mode: DirectDraw6 HAL -> not working, black screen and return to
desktop
 Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
 Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
 Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
 Exec game mode: Software -> not working, black screen and return to desktop

Wine 1.3.5 report ->

 Exec game mode: DirectDraw6 HAL -> black screen, return to desktop but music
in background so it seems that the game has launched
 Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
 Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
 Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
 Exec game mode: Software -> IF I install native DCOM98 with winetricks -> the
game works perfectly
 Exec game mode: Software -> IF I DO NOT install native DCOM98 with winetricks
-> the game has a similar behaviour as DirectDraw6 HAL but in this case I have
music and only a part of the first game menu's screen instead of black screen

I opened an issue to you as per point 6.6 of the Wiki Wine FAQ about DCOM;
anyway the best solution of course it's a fix of the hardware D3D mode. Please
note that I've tried D3D mode both with Vertex Shader hardware On and Off.

Thank you and please ask me anything you may need to solve the problem.

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