[Bug 24725] King's Bounty needs d3dx9_36
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Oct 27 23:48:28 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=24725
Xavier Vachon <xvachon at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|King's Bounty fails to |King's Bounty needs
|start |d3dx9_36
--- Comment #4 from Xavier Vachon <xvachon at gmail.com> 2010-10-27 23:48:28 CDT ---
(In reply to comment #3)
> Created an attachment (id=31248)
--> (http://bugs.winehq.org/attachment.cgi?id=31248) [details]
> D3DXFilterTexture cube texture filtering
>
> This patch makes the game go a bit further, just to exit with:
>
> fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x69cf8d0, 1152, 0x33f5e8):
> partially implemented
> ...
> warn:wincodecs:ImagingFactory_CreateDecoderFromStream first 4 bytes of
> stream=44 44 53 20
> ...
> fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
>
> which means DDS file support is the next issue.
> BTW, I tested this patch with the demo version of King's Bounty: The Legend.
Sweet. Let me know when the solution is ready to be tested. I can test this
with the original game and its expansions.
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