[Bug 20053] Team-Fortress 2 and other source games suffer from black menu and missing UI textures in dx9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 3 18:08:36 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20053

--- Comment #47 from byteframe <byteframe at gmail.com> 2010-09-03 18:08:34 CDT ---
To follow up on zombie panic source, I'm attaching two sets of output. One is
for starting the game via dxlevel 81 (older mode that works), and the other is
for dxlevel 95 which has the black menu background, black zombie vision (whole
screen goes black when you're a zombie) missing crosshair,  (some) missing hud
text, missing server browser text, etc.

This is on wine-1.3.2, nvidia-256.35. A quick glance suggests that the multiple
instances of "fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget Surface 0xXXXXX
doesn't have render target usage." in the dxlevel 95 log might be important.

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