[Bug 12051] Max Payne 2 - rendering bug, looks like wrong shadow

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 4 13:05:42 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=12051

--- Comment #28 from Tobias Jakobi <liquid.acid at gmx.net> 2010-09-04 13:05:40 CDT ---
I can't test this since the demo crashes right after the start without any
meaningful backtrace.

wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 003f), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00000000).

Backtrace:
=>0 0x00000000 (0x0033f548)
  1 0x7dd34cad in wined3d (+0x34cac) (0x0033f5a8)
  2 0x7dd70a75 in wined3d (+0x70a74) (0x0033f948)
  3 0x7dd4358d in wined3d (+0x4358c) (0x0033f998)
  4 0x7d58c18e in d3d8 (+0xc18d) (0x0033f9f8)

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list