[Bug 20041] Multiplayer not working for Rise of Nation Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 14 14:04:43 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20041

--- Comment #26 from Juan Lang <juan_lang at yahoo.com> 2010-09-14 14:04:42 CDT ---
In the bad log, the adapters appear to be returned successfully, and sockets
are created:
trace:winsock:WS_socket af=2 type=2 protocol=0
trace:winsock:WSASocketA af=2 type=2 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW af=2 type=2 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW     created 0174

But no operations are done on the created sockets.

In the good log, in contrast, sockets are created and bound to a local address:
trace:winsock:WS_socket af=2 type=2 protocol=17
trace:winsock:WSASocketA af=2 type=2 protocol=17 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW af=2 type=2 protocol=17 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW     created 0190
trace:winsock:WS_bind socket 0190, ptr 0x82be70c { family 2, address
192.168.2.12, port 58812 }, length 16

Apparently, the information returned by GetAdaptersAddresses is insufficient to
make the app happy.  There's a lot that GetAdaptersAddresses doesn't return
yet, so we'll have to speculate which one will do the trick.  I'll attach an
easy patch first.

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