[Bug 24097] Missing letters and numbers in Starcraft II

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 23 10:29:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24097

deltatux <deltatux at kwokinator.com> changed:

           What    |Removed                     |Added
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                 CC|                            |deltatux at kwokinator.com

--- Comment #48 from deltatux <deltatux at kwokinator.com> 2010-09-23 10:29:17 CDT ---
(In reply to comment #40)
> (In reply to comment #39)
> > The question now is...WHY did it fix the problem?
> > 
> It disables using the page attribute table for cache control of memory
> mappings, just using the (more coarse) MTRRs instead. For a more extensive
> description see e.g. http://www.intel.com/Assets/PDF/manual/253668.pdf, chapter
> 11, though I imagine you'll find it fairly technical. I guess the fact that
> nopat helps implies fglrx messing up cache control for some memory mapping,
> e.g. for a buffer object for a texture resource or color buffer. I'm obviously
> not familiar with fglrx internals though, so maybe I'm way off.

Is this Page Attribute Table only for Intel processors or are they x86 standard
which means it also affects AMD processors as well?

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