[Bug 24552] New: GLSL performance on Intel GM45

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 28 06:25:56 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24552

           Summary: GLSL performance on Intel GM45
           Product: Wine
           Version: 1.3.3
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: morindhal at gmail.com


Created an attachment (id=30989)
 --> (http://bugs.winehq.org/attachment.cgi?id=30989)
My lspci output

On all games that use GLSL shaders I get a extremely low performance when
loading new data unto the screen.
For example in Everquest 2 with GLSL shaders enabled the initial loading of
elements get slowed to almost a standstill when "Adding Character to Game
World" but when it finally starts displaying my character and the world in it's
background there is no corruption nor any real lag until something new comes
into view. (Me turning around, someone else running infront of me, etc.)

This is the output from a normal WINEDEBUG output in EQ2:
err:d3d_shader:arbfp_blit_set >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glEnable(textype) @ arb_program_shader.c / 6992

That keeps repeating but not spamming my console completely, at least not
quickly.

This effects other small games I have used GLSL shaders in until I disable GLSL
them using regedit.


This could just be a driver issue, I'm not completely certain, I use the latest
packages for Kubuntu 10.4.

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