[Bug 11354] Complex Shader Distance Error - EverQuest2.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 30 10:43:22 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11354

--- Comment #35 from Matteo Bruni <matteo.mystral at gmail.com> 2010-09-30 10:43:20 CDT ---
I can't reproduce this new issue unfortunately. Giving a look to the logs with
and without complex shaders enabled, I noticed that only with complex shaders
enabled the depth comparison function 'D3DCMP_EQUAL' is used. So my guess is
that this bug is related, as Henri hypothesized, to depth buffer precision
issues.

In any case, this seems to be a different problem that, just by chance, happens
with the same game settings as the one hopefully fixed by my patch.

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