[Bug 24009] Tomb Raider 4: Wrong camera position (Unnecessary Viewport Scaling transformation)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 4 13:50:36 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24009

Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at

--- Comment #16 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-04-04 13:50:36 CDT ---
Yes, this needs some more test cases. Try to find out which API the app uses to
call ProcessVertices(a +ddraw log will tell you). Most likely it is
IDirect3DVertexBuffer::ProcessVertices
(IDirect3DVertexBufferImpl_1_ProcessVertices), which forwards to
IDirect3DVertexBuffer7::ProcessVertices
(IDirect3DVertexBufferImpl_ProcessVertices). It is possible that those two
functions are different in their behavior. The current tests test
IDirect3DVertexBuffer7::ProcessVertices.

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