[Bug 26763] New: Wolfenstein: crashes on start
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 13 12:09:45 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26763
Summary: Wolfenstein: crashes on start
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: sa at whiz.se
Created an attachment (id=34086)
--> (http://bugs.winehq.org/attachment.cgi?id=34086)
Log of crash
Hi,
I'm trying to get the game Wolfenstein running with Wine, a title which
according to the appdb entry should be well supported.
Unfortunately I'm getting nowhere, the game crashes directly after the splash
screen appears, and I don't even get a backtrace...
wine: Unhandled page fault on read access to 0x00000000 at address 0x10185da4
(thread 0009), starting debugger...
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10185da4).
Full log is attached.
If I use winedbg I also get these messages:
wine client error:26: write: Bad file descriptor
Inconsistency detected by ld.so: dl-open.c: 221: dl_open_worker: Assertion
`_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!
If I try the multiplayer binary instead, I get an error dialog "Error creating
game rendering context", and a console with these warnings:
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
After some googling, I found bug 9186 which mentions the same error in game
using the same engine, so I made another log with WINEDEBUG=+wgl.
For graphics I use Mesa with the r300g driver (tried both 7.10 and using git)
which I guess could be the cause of the problem. If so it would be great to
know what the problem is, so I can file a bug with the Mesa devs.
I'm using Wine 1.3.17 (tried both the Ubuntu packages and compiling myself) in
a clean wineprefix (the only addition is native d3dx9_39.dll for
GetShaderConstantTableEx support) on Debian unstable 32-bit.
The game is updated to version 1.11 and Securom worked around with a patched
binary.
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