[Bug 26763] New: Wolfenstein: crashes on start

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 13 12:09:45 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26763

           Summary: Wolfenstein: crashes on start
           Product: Wine
           Version: 1.3.17
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: sa at whiz.se


Created an attachment (id=34086)
 --> (http://bugs.winehq.org/attachment.cgi?id=34086)
Log of crash

Hi,

I'm trying to get the game Wolfenstein running with Wine, a title which
according to the appdb entry should be well supported.

Unfortunately I'm getting nowhere, the game crashes directly after the splash
screen appears, and I don't even get a backtrace...

 wine: Unhandled page fault on read access to 0x00000000 at address 0x10185da4
(thread 0009), starting debugger...
 fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
 fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
 fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
 Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10185da4).

Full log is attached.

If I use winedbg I also get these messages:

 wine client error:26: write: Bad file descriptor
 Inconsistency detected by ld.so: dl-open.c: 221: dl_open_worker: Assertion
`_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!

If I try the multiplayer binary instead, I get an error dialog "Error creating
game rendering context", and a console with these warnings:

 WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
 WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.

After some googling, I found bug 9186 which mentions the same error in game
using the same engine, so I made another log with WINEDEBUG=+wgl.

For graphics I use Mesa with the r300g driver (tried both 7.10 and using git)
which I guess could be the cause of the problem. If so it would be great to
know what the problem is, so I can file a bug with the Mesa devs.

I'm using Wine 1.3.17 (tried both the Ubuntu packages and compiling myself) in
a clean wineprefix (the only addition is native d3dx9_39.dll for
GetShaderConstantTableEx support) on Debian unstable 32-bit.

The game is updated to version 1.11 and Securom worked around with a patched
binary.

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